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Overlord Card, Well of Darkness
I - Rules
| Card Type : | Trap (Door) |
| Threat Cost : | 6 |
| Treachery Cost : | 1 |
| Discard Value : | 2 |
| Effect : | Play this card when a hero opens a door. Place a two-space pit token on the two spaces in front of the door. Any figures in those two spaces must roll a power die. If a figure rolls a blank, it immediately moves to an adjacent space of its choice that isn't in the pit. If a figure does not roll a blank, it falls into the pit and suffers 4 wounds (ignoring armor) of Poison damage. |