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Overlord Card, Well of Darkness

I - Rules

Card Type : Trap (Door)
Threat Cost : 6
Treachery Cost : 1
Discard Value : 2
Effect : Play this card when a hero opens a door. Place a two-space pit token on the two spaces in front of the door. Any figures in those two spaces must roll a power die. If a figure rolls a blank, it immediately moves to an adjacent space of its choice that isn't in the pit. If a figure does not roll a blank, it falls into the pit and suffers 4 wounds (ignoring armor) of Poison damage.
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