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The Kraken

Lieutenant, Sea of Blood

I - Rules

The Kraken is a mythic denizen of the deep said to lay awake at the bottom of the deepest waters. Unwary sailors foolish enough to disturb the waters nearby will quickly be met with five massive tentacles, sprouting up from the murky depths.

Cost: 10.

Avatar: Any Avatar.

Power: DOOM!

The Kraken may only be played at the Silver level of the campaign or higher.

The Kraken enters play at Bright Sea and may only move along Water and Secret trails, but may not travel through the Great Maelstrom.

Minions: none.

The Kraken has Tentacle 5, Swim, Ironskin, and Regeneration 5.

The Kraken's head cannot leave the water nor attack any figure not in the water. The attack listed below is for the Kraken's bite. This attack gets Pierce 10, Poison, and Bleed.

Kraken - Descent: Sea of Blood
Lieutenant
Level
Speed
Wounds
Armor
Attack
Attack Dice
Kraken
Copper
-
-
-
-
-
Kraken
Silver
4
75
7
Melee
             
Kraken
Gold
4
150
9
Melee
                
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