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Shop Items

Item, Journeys in the Dark

I - Rules

Shop Items can be bought in Town in Vanilla Descent or at the Market in the Advanced Campaign.

II - References

Here is the complete list of Shop Items in Descent. Sort by clicking on any header or sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header.

Shop Items
Expansion
Item Type
Cost
Hand
Number
Attack Dice
Effect
Axe
JITD
Weapon: Melee
100
2
2
     
: +1 Damage
Blinding Light
WOD
Weapon - Rune: Magic
150
2
2
     
: +1 Damage
: Stun
Bow
JITD
Weapon: Ranged
75
2
2
     
Pierce 1
: +1 Range
: +1 Damage
Chain Mail
JITD
Armor
100
-
2
- +2 Armor
Your base speed is reduced to 4. You cannot equip Runes.
Crossbow
JITD
Weapon: Ranged
150
1
2
     
: +1 Damage
: +1 Range
Curse Doll
AOD
Other
200
-
2
- Discard after equipping at the start of your turn to remove up to 3 effect tokens that have been placed on you.
Dagger
JITD
Weapon: Melee
25
1
2
     
: +1 Damage
Off-Hand Bonus: 1 Free Surge
Ghost Armor
JITD
Other - Rune
150
-
1
- Spend 1 fatigue to cancel 1 wound being dealt to you. You may use this ability multiple times, paying its cost each time.
Hammer
TOI
Weapon: Melee
100
2
1
     
Knockback
: +1 Damage.
Immolation
JITD
Weapon - Rune: Magic
200
2
2
     
: +1 Damage
: +1 Range
Iron Shield
JITD
Shield
25
1
2
- Exhaust to cancel 1 wound being dealt to you. You cannot use this item to cancel wounds dealt by attacks that ignore armor.
Leather Armor
JITD
Armor
50
-
3
- +1 Armor
Mage Staff
JITD
Weapon: Magic
150
2
3
     
: +1 Damage
: +1 Range
Morning Star
TOI
Weapon: Melee
75
1
1
         
: +1 Damage
Off-Hand Bonus: +1 Damage and 1 Free Surge.
Remove Curse
RTL
Other - Rune
500
-
1
- Discard after equipping at the start of your turn to discard one dark relic that you have equipped.
Ring of Protection
AOD
Other
250
-
1
- +1 Armor
Sling
WOD
Weapon: Ranged
100
2
2
     
: +1 Range
: +1 Damage
Sunburst
WOD
Weapon - Rune: Magic
175
2
2
     
: +1 Damage
: Blast 1
Sword
JITD
Weapon: Melee
75
1
3
     
: +1 Damage
Off-Hand Bonus: +1 Damage
Throwing Knife
WOD
Weapon: Ranged
50
1
2
     
: +1 Range
: +1 Damage
Tunic
WOD
Armor
50
-
2
- +0 Armor.
When you suffer 1 or more wounds, roll 1 power die for each wound suffered. Cancel 1 wound for each blank you roll.
Walking Stick
WOD
Weapon: Melee
75
2
2
     
Reach
: +1 Damage
Wizard's Robe
AOD
Armor
75
-
2
- +2 Armor vs. Ranged/Magic.
+0 Armor vs Melee.
You may equip 1 extra Other item.
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