Shop Items
Item, Journeys in the Dark
I - Rules
Shop Items can be bought in Town in Vanilla Descent or at the Market in the Advanced Campaign.
II - References
Here is the complete list of Shop Items in Descent. Sort by clicking on any header or sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header.
Shop Items |
Expansion |
Item Type |
Cost |
Hand |
Number |
Attack Dice |
Effect |
|||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Axe | JITD |
Weapon: Melee | 100 |
2 |
2 |
|||||||
| Blinding Light | WOD |
Weapon - Rune: Magic | 150 |
2 |
2 |
|||||||
| Bow | JITD |
Weapon: Ranged | 75 |
2 |
2 |
Pierce 1 |
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| Chain Mail | JITD |
Armor | 100 |
- |
2 |
- | +2 Armor Your base speed is reduced to 4. You cannot equip Runes. |
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| Crossbow | JITD |
Weapon: Ranged | 150 |
1 |
2 |
|||||||
| Curse Doll | AOD |
Other | 200 |
- |
2 |
- | Discard after equipping at the start of your turn to remove up to 3 effect tokens that have been placed on you. | |||||
| Dagger | JITD |
Weapon: Melee | 25 |
1 |
2 |
Off-Hand Bonus: 1 Free Surge |
||||||
| Ghost Armor | JITD |
Other - Rune | 150 |
- |
1 |
- | Spend 1 fatigue to cancel 1 wound being dealt to you. You may use this ability multiple times, paying its cost each time. | |||||
| Hammer | TOI |
Weapon: Melee | 100 |
2 |
1 |
Knockback |
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| Immolation | JITD |
Weapon - Rune: Magic | 200 |
2 |
2 |
|||||||
| Iron Shield | JITD |
Shield | 25 |
1 |
2 |
- | Exhaust to cancel 1 wound being dealt to you. You cannot use this item to cancel wounds dealt by attacks that ignore armor. | |||||
| Leather Armor | JITD |
Armor | 50 |
- |
3 |
- | +1 Armor | |||||
| Mage Staff | JITD |
Weapon: Magic | 150 |
2 |
3 |
|||||||
| Morning Star | TOI |
Weapon: Melee | 75 |
1 |
1 |
Off-Hand Bonus: +1 Damage and 1 Free Surge. |
||||||
| Remove Curse | RTL |
Other - Rune | 500 |
- |
1 |
- | Discard after equipping at the start of your turn to discard one dark relic that you have equipped. | |||||
| Ring of Protection | AOD |
Other | 250 |
- |
1 |
- | +1 Armor | |||||
| Sling | WOD |
Weapon: Ranged | 100 |
2 |
2 |
|||||||
| Sunburst | WOD |
Weapon - Rune: Magic | 175 |
2 |
2 |
|||||||
| Sword | JITD |
Weapon: Melee | 75 |
1 |
3 |
Off-Hand Bonus: +1 Damage |
||||||
| Throwing Knife | WOD |
Weapon: Ranged | 50 |
1 |
2 |
|||||||
| Tunic | WOD |
Armor | 50 |
- |
2 |
- | +0 Armor. When you suffer 1 or more wounds, roll 1 power die for each wound suffered. Cancel 1 wound for each blank you roll. |
|||||
| Walking Stick | WOD |
Weapon: Melee | 75 |
2 |
2 |
Reach |
||||||
| Wizard's Robe | AOD |
Armor | 75 |
- |
2 |
- | +2 Armor vs. Ranged/Magic. +0 Armor vs Melee. You may equip 1 extra Other item. |