Shades
Monster, Tomb of Ice
I - Rules
It's unknown whether these undead creatures are the result of necromantic magic, or if they are merely tormented souls unable to find peace. Whatever their origin, these ghostly aberrations look like tattered, hovering, hooded cloaks, their raised hoods empty save for twin points of frozen light where their eyes used to be. Shades hate the living, and their jealousy causes them to moan and wail as they seek to snuff the life from all who venture close. The most evil shades have a blue glow to their "eyes", while the eyes of lesser shades are yellow.
| Shade | ![]() |
|||||||
| Speed: | 4 | |||||||
| Wounds: | 3 / 3 / 4 / 5 | |||||||
| Armor: | 1 | |||||||
| Attack: |
|
|||||||
| Abilities: | Ghost, Stealth, Fly, Pierce 2 | |||||||
| Master Shade | ||||||||
| Speed: | 5 | |||||||
| Wounds: | 4 / 4 / 5 / 6 | |||||||
| Armor: | 2 | |||||||
| Attack: |
|
|||||||
| Abilities: | Ghost, Stealth, Fly, Pierce 4 | |||||||
Road to Legend
Below are the statistics of Shades (Eldritch monsters) for the four levels of the Advanced Campaign.
Monster |
Level |
Speed |
Wounds |
Armor |
Attack |
Attack Dice |
Abilities |
|||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shade | Copper |
4 |
5 |
1 |
Magic |
Ghost, Stealth, Fly, Pierce 2. | ||||||||
| Shade (master) | Copper |
5 |
6 |
2 |
Magic |
Ghost, Stealth, Fly, Pierce 4. | ||||||||
| Shade | Silver |
4 |
10 |
2 |
Magic |
Ghost, Stealth, Fly, Pierce 3. | ||||||||
| Shade (master) | Silver |
5 |
11 |
3 |
Magic |
Ghost, Stealth, Fly, Pierce 5. | ||||||||
| Shade | Gold |
5 |
15 |
3 |
Magic |
Ghost, Fly, Stealth, Pierce 3. | ||||||||
| Shade (master) | Gold |
6 |
16 |
4 |
Magic |
Ghost, Fly, Stealth, Pierce 5. | ||||||||
| Shade | Diamond |
5 |
20 |
4 |
Magic |
Ghost, Fly, Stealth, Pierce 4. | ||||||||
| Shade (master) | Diamond |
6 |
21 |
5 |
Magic |
Ghost, Fly, Stealth, Pierce 6. |
II - Tactics
It might look weird to say, but Shades are powerful monsters. Not offensively, but defensively. A Shade sitting on a chest or an unactivated glyph can be a challenging and frustrating experience for the heroes. Most parties have 2 thugs or melee fighters; Shades have the Ghost ability. The remaining heores with ranged or magic weapons can ignore this ability but must then roll the Stealh die. Placing two Shades side by side in a tight corridor can also delay the party by a few turns. In the Advanced Campaign, when they start to roll green dice, they can also be used offensively with their Pierce ability.
