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Shades

Monster, Tomb of Ice

I - Rules

It's unknown whether these undead creatures are the result of necromantic magic, or if they are merely tormented souls unable to find peace. Whatever their origin, these ghostly aberrations look like tattered, hovering, hooded cloaks, their raised hoods empty save for twin points of frozen light where their eyes used to be. Shades hate the living, and their jealousy causes them to moan and wail as they seek to snuff the life from all who venture close. The most evil shades have a blue glow to their "eyes", while the eyes of lesser shades are yellow.

Shade Shade - Tomb of Ice
Speed: 4
Wounds: 3 / 3 / 4 / 5
Armor: 1
Attack:
Magic        
Abilities: Ghost, Stealth, Fly, Pierce 2
 
Master Shade
Speed: 5
Wounds: 4 / 4 / 5 / 6
Armor: 2
Attack:
Magic            
Abilities: Ghost, Stealth, Fly, Pierce 4

Road to Legend

Below are the statistics of Shades (Eldritch monsters) for the four levels of the Advanced Campaign.

Monster
Level
Speed
Wounds
Armor
Attack
Attack Dice
Abilities
Shade
Copper
4
5
1
Magic
     
Ghost, Stealth, Fly, Pierce 2.
Shade (master)
Copper
5
6
2
Magic
         
Ghost, Stealth, Fly, Pierce 4.
Shade
Silver
4
10
2
Magic
     
Ghost, Stealth, Fly, Pierce 3.
Shade (master)
Silver
5
11
3
Magic
         
Ghost, Stealth, Fly, Pierce 5.
Shade
Gold
5
15
3
Magic
         
Ghost, Fly, Stealth, Pierce 3.
Shade (master)
Gold
6
16
4
Magic
             
Ghost, Fly, Stealth, Pierce 5.
Shade
Diamond
5
20
4
Magic
         
Ghost, Fly, Stealth, Pierce 4.
Shade (master)
Diamond
6
21
5
Magic
             
Ghost, Fly, Stealth, Pierce 6.

II - Tactics

It might look weird to say, but Shades are powerful monsters. Not offensively, but defensively. A Shade sitting on a chest or an unactivated glyph can be a challenging and frustrating experience for the heroes. Most parties have 2 thugs or melee fighters; Shades have the Ghost ability. The remaining heores with ranged or magic weapons can ignore this ability but must then roll the Stealh die. Placing two Shades side by side in a tight corridor can also delay the party by a few turns. In the Advanced Campaign, when they start to roll green dice, they can also be used offensively with their Pierce ability.

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