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Scything Blades

Overlord Card, Trap, Well of Darkness

I - Rules

(see WOD, p. 4)

Card Type : Trap (Space)
Threat Cost : 6
Treachery Cost : 1
Discard Value : 2
Effect : Play this card when a hero moves into an empty space. Place a two-space scything blades token so that it overlaps that space, is completely on the board, and isn't overlapping any obstacles. Any figures in the spaces filled by the scything blades are affected as though they had moved into a space containing the scything blade.

Scything blade markers do not block line of sight, but each time a hero or monster moves so that any part of the figure is occupying a scything blade space, it risks being hit by the scything blade.

The hero or monster must then roll 1 power die. On a surge, nothing happens. On any other result, the figure immediately suffers 2 wounds that cannot be reduced by armor and gains 1 bleed token.

Scything blades cannot be jumped over.

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