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Astarra, Sorcière des Runes

Runewitch Astarra

Hero, Journeys in the Dark

I - Rules

Max. Wounds: 12 Runewitch Astarra
Max. Fatigue: 5
Base Armor: 0
Speed: 5
Melee Trait: 0
Ranged Trait: 0
Magic Trait: 3
Fighting Skills: 0
Subterfuge Skills: 0
Wizardry Skills: 3
Conquest Value: 2
Hero Ability: Glyphs activate when Runewitch Astarra moves within 6 spaces of them.

The text should specify that only glyphs in revealed areas activate when she moves within 6 spaces of them. Glyphs that are in unrevealed areas are not on the board yet and thus cannot be activated.

Road to Legend

Because the dungeon levels are so much smaller on average in the Advanced Campaign, Runewitch Astarra’s ability only activates glyphs within 3 spaces of her.

Comments

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