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Relics

Item, Journeys in the Dark

I - Rules

(see JITD, p. 19; FAQ, p. 6)

Relic markers represent extremely powerful items. Relics are each represented by a double-sided item card. Any hero that picks up a relic marker takes the corresponding item card and may use it like any other item. However, a relic may never be sold, and if dropped, the card is returned to the pile of relic cards and its marker is placed on the board where it was dropped. Unlike other items, relics are never lost.

Relics may not be destroyed ever for any reason by effects that destroy items such as the Frost ability. This is not true of Dark Relics, which have all the same vulnerabilities as normal items.

II - References

Here is the complete list of the 12 Relics in Descent. Sort by clicking on any header or sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header.

Relics
Expansion
Item Type
Cost
Hand
Number
Attack Dice
Effect
Armor of the Elder Kings
RTL
Armor
-
-
1
- +3 Armor
Effect tokens cannot be placed on you. All other heores gain +1 armor.
Blade of Light
JITD
Weapon: Melee
-
1
1
                 
: +1 Damage
: Pierce 10
Fortuna's Dice
WOD
Other
-
-
1
- You are always considered to have an Aim and a Dodge order readied while Fortuna's Dice are equipped. Exhaust to cause any roll made by any player (even the overlord) to be re-rolled, even if it has already been re-rolled once.
Icetooth
WOD
Weapon: Melee
-
2
1
                 
Reach. Sweep.
: +1 Damage
Ring of Rogues
TOI
Other
-
-
1
- You gain Stealth.
In addition, when making an attack, you gain +1 Damage.
Rune Plate
JITD
Armor
-
-
1
- +4 Armor
You are immune to Aura, Burn, Fear, Grapple, Knockback, Poison, Stun, and Web.
Soulbiter
JITD
Weapon: Ranged
-
1
1
                 
: Double the damage dealt by this attack.
The Cloak of Time and Space
WOD
Armor
-
-
1
- +3 Armor
When you suffer 1 or more wounds, roll 1 power die for each wound suffered. Cancel 1 wound for each die that doesn't roll a surge.
The Dark Shield of the Dark God
WOD
Shield
-
1
1
- Exhaust to cancel any number of wounds being dealt to you. This cannot cancel wounds that ignore armor.
The Staff of Light
WOD
Weapon: Magic
-
2
1
                 
When attacking with this weapon, you get 3 free surges.
: +1 Damage
: +1 Range
: Heal yourself or an adjacent hero of 1 wound and 1 fatigue.
Touch of Death
JITD
Weapon - Rune: Magic
-
2
1
                 
: Instantly kill the target, ignoring the Undying ability.
Trueshot
WOD
Weapon: Ranged
-
2
1
                 
Pierce 5
Trueshot only misses if you roll a miss result, regardless of range.
: +2 Damage.
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