Scorpion Rouge
Red Scorpion
Hero, Journeys in the Dark
I - Rules
| Max. Wounds: | 12 | ![]() |
| Max. Fatigue: | 4 | |
| Base Armor: | 1 | |
| Speed: | 4 | |
| Melee Trait: | 1 | |
| Ranged Trait: | 1 | |
| Magic Trait: | 1 | |
| Fighting Skills: | 1 | |
| Subterfuge Skills: | 1 | |
| Wizardry Skills: | 1 | |
| Conquest Value: | 3 | |
| Hero Ability: | At the start of her turn, Red Scorpion may spend 1 fatigue to recover 1 wound or suffer 1 wound to recover 1 fatigue. |
Road to Legend
Although normally wounds remain when the party returns to the Terrinoth map after an encounter, dungeon, or the like, Red Scorpion is instantly healed to full wounds whenever the party returns to the Terrinoth map.
