Paralyzing Gas
Overlord Card, Journeys in the Dark
I - Rules
| Card Type : | Trap (Door) |
| Threat Cost : | 5 |
| Treachery Cost : | - |
| Discard Value : | 3 |
| Effect : | Play this card when a hero opens a door. Unless the hero rolls a blank on one power die, his turn immediately ends and you may place one stun token on him. If the hero player rolls a blank, this card has no effect. |
II - Tactic
a) Overlord's Tactic
Lower the cost! Use this card for less threat tokens by having the Trapmaster power in play and/or some monsters with the Trickster special ability.
b) Heroes' Tactic
Just use another hero to open the door or wait for next turn if you don't feel ready enough.