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Paralyzing Gas

Overlord Card, Journeys in the Dark

I - Rules

Card Type : Trap (Door)
Threat Cost : 5
Treachery Cost : -
Discard Value : 3
Effect : Play this card when a hero opens a door. Unless the hero rolls a blank on one power die, his turn immediately ends and you may place one stun token on him. If the hero player rolls a blank, this card has no effect.

II - Tactic

a) Overlord's Tactic

Lower the cost! Use this card for less threat tokens by having the Trapmaster power in play and/or some monsters with the Trickster special ability.

b) Heroes' Tactic

Just use another hero to open the door or wait for next turn if you don't feel ready enough.

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