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Overlord Cards

Main Game Concept, Journeys in the Dark

I - Rules

(see JITD, p. 11; FAQ, p. 1)

The overlord player starts the game with 3 overlord cards.

Each turn, the overlord player draws two cards from the overlord deck. The overlord plays or discards these cards to spawn new monsters, trigger special abilities and game effects, and collect additional threat tokens.

When the overlord player draws the last card in the overlord deck, the heroes immediately lose three conquest tokens. The overlord player then shuffles the discarded cards and creates a new overlord deck.

Discarding Overlord Cards

The overlord player can never have more than eight overlord cards in his hand. After he draws two cards at the beginning of his turn, the overlord player must discard cards until he has no more than eight cards in his hand.

The overlord player collects threat tokens from all discarded cards, and he may discard more cards than required in order to collect additional threat tokens. The overlord may discard cards at any time (during his turn or even during a hero player's turn as rectified in the FAQ) to collect additional threat tokens.

For each overlord card he discards, the overlord collects a number of threat tokens equal to the card's discard value. Discarded overlord cards have no other game effect and cannot be used to trigger any game effect.

Playing Overlord Cards

The overlord player must always pay a card's threat cost when playing it. He simply returns the indicated number of threat tokens to the pile of unused threat tokens, making change if necessary. The overlord player cannot play a card if he doesn't have enough threat tokens to pay for it. He can, however, discard one or more other overlord cards from his hand to collect the additional threat tokens he needs to play the card.

Important: The overlord player never collects threat tokens for cards that are discarded after he has played them and their effects have been resolved.

Types of Overlord Cards

There are four types of cards in the overlord deck:

II - References

There is a total of 136 overlord cards with all expansions: 36 in JITD, 39 in WOD, 49 in AOD and 12 in TOI. Here is the complete list of overlord cards in Descent. Sort by clicking on any header or sort multiple columns simultaneously by holding down the shift key and clicking a second, third or even fourth column header.

Overlord Card Expansion Type Threat Cost Treachery Cost Discard Value Number
Aim JITD Event 2 - 1 3
Alarm AOD Trap (Chest) 13 2 (purple) 4 1
Alarm WOD Trap (Chest) 13 2 (purple) 4 1
All-Concealing Shadows WOD Power 17 2 (green) 5 1
Ambush AOD Event 5 2 (green) 2 1
Ambush WOD Event 5 2 (green) 2 1
Animate Weapons AOD Trap 20 2 (purple) 4 1
Bane Spider Nest AOD Spawn 5 1 (red) 2 1
Bane Spider Nest WOD Spawn 5 1 (red) 2 1
Bane Spider Swarm JITD Spawn 4 - 2 2
Beastmen War Party JITD Spawn 4 - 2 2
Black Order AOD Spawn 5 - 2 1
Blood Ape Tribe AOD Spawn 5 - 2 1
Brilliant Commander JITD Power 17 - 5 1
Charge JITD Event 4 - 1 2
Cloud of Gas AOD Trap (Door) 10 2 (purple) 3 1
Critical Strike AOD Event X 1 (green) 2 2
Crushing Block AOD Trap (Space) 7 - 3 1
Crushing Block JITD Trap (Space) 7 - 3 1
Crushing Blow WOD Event X 1 (green) 3 2
Curse of the Ancients AOD Trap (Door) 11 1 (purple) 4 1
Curse of the Monkey God AOD Trap (Chest) 11 1 (purple) 4 1
Curse of the Monkey God JITD Trap (Chest) 11 - 4 1
Cursed Treasure AOD Trap (Chest) 7 1 (purple) 3 2
Dance of the Monkey God AOD Trap 25 3 (purple) 5 1
Danger AOD Event 0 1 (green) 10 1
Danger AOD Event 0 - 10 1
Danger WOD Event 0 1 (green) 10 1
Dark Armor WOD Power 19 1 (red) 5 1
Dark Balm AOD Event 5 1 (green) 2 1
Dark Balm AOD Event 5 - 2 1
Dark Brothers AOD Spawn 6 2 (red) 2 1
Dark Charm AOD Trap 8 1 (purple) 2 1
Dark Charm JITD Trap 8 - 2 1
Dark Masters WOD Spawn 6 2 (red) 2 1
Dark Power AOD Event 3 1 (green) 2 1
Dark Power WOD Event 3 1 (green) 2 1
Dark Relic AOD Trap (Treasure) X 2 (purple) 4 2
Dark Servant AOD Event 8 1 (red) 3 2
Death on the Wing WOD Spawn 5 1 (red) 2 1
Dire Warnings WOD Power 18 2 (green) 5 1
Dodge JITD Event 2 - 1 3
Dogs of War WOD Spawn 6 2 (red) 2 1
DOOM! AOD Power 20 1 (red) 5 1
DOOM! JITD Power 20 - 5 1
Drinkers of Blood WOD Spawn 5 1 (red) 2 1
Drugged Darts WOD Trap (Door) 9 2 (purple) 3 1
Elite Beastman War Party AOD Spawn 6 2 (red) 2 1
Elite Beastman War Party WOD Spawn 6 2 (red) 2 1
Empower WOD Event X 1 (green) 2 1
Enraged AOD Event 6 1 (green) 2 2
Envy AOD Power 15 2 (green) 5 1
Evil Genius JITD Power 25 - 5 1
Explosive Door JITD Trap (Door) 9 - 3 1
Explosive Rune JITD Trap (Chest) 12 - 4 1
Ferrox Tribe WOD Spawn 5 - 2 1
Fire Runes WOD Trap (Chest) 9 1 (purple) 4 1
Frozen Path TOI Trap 3 1 (purple) 2 2
Gluttony AOD Power 22 2 (purple) 5 1
Greed WOD Power 18 2 (purple) 5 1
Guiding Forces WOD Power 17 2 (green) 5 1
Gust of Winds JITD Event 6 - 2 2
Hell Hound Pack JITD Spawn 5 - 2 1
Hordes of the Things JITD Power 18 - 5 2
Host of Haunts TOI Spawn 5 1 (red) 2 1
Jungle Drums AOD Spawn 6 1 (red) 2 1
Killer Chest WOD Trap (Chest) 12 2 (purple) 4 1
Kobold Horde WOD Spawn 7 1 (red) 2 1
Kobold Swarm WOD Spawn 4 - 1 2
Lava Beetle Colony TOI Spawn 5 1 (red) 2 1
Lava Beetle Scouts TOI Spawn 4 - 2 1
Legions of the Dead AOD Spawn 5 1 (red) 2 1
Legions of the Dead WOD Spawn 5 1 (red) 2 1
Lightning Runes WOD Trap (Door) 11 2 (purple) 4 1
Lone Assassin AOD Spawn 6 2 (red) 2 1
Lone Golem WOD Spawn 6 3 (red) 2 1
Lone Manticore WOD Spawn 6 1 (red) 2 1
Lone Medusa TOI Spawn 4 - 2 1
Lone Naga WOD Spawn 6 1 (red) 2 1
Lone Ogre WOD Spawn 6 1 (red) 2 1
Lone Troll AOD Spawn 6 1 (red) 2 1
Mimic JITD Trap (Chest) 8 - 3 1
Mother Medusa TOI Spawn 6 1 (red) 2 1
Paralyzing Gas AOD Trap (Door) 5 - 3 1
Paralyzing Gas JITD Trap (Door) 5 - 3 1
Poison Spikes AOD Trap (Chest) 4 1 (purple) 2 1
Poison Spikes WOD Trap (Space) 4 1 (purple) 2 1
Poltergeist AOD Event 7 1 (green) 2 1
Pride AOD Power 14 2 (green) 5 1
Prowling Wendigo TOI Spawn 6 1 (red) 2 1
Rage JITD Event 4 - 1 2
Razorwing Flock JITD Spawn 5 - 2 1
Rolling Stones WOD Trap (Space) 14 3 (purple) 5 1
Scything Blades WOD Trap (Space) 6 1 (purple) 2 1
Shade Spooks TOI Spawn 4 - 2 1
Skeleton Patrol JITD Spawn 4 - 2 2
Sloth WOD Power 16 2 (purple) 5 1
Smash! AOD Event 3 1 (green) 1 1
Smash! WOD Event 3 1 (green) 1 1
Sneak Up On The Prey TOI Event 3 1 (green) 2 2
Sorcerer Circle JITD Spawn 5 - 2 1
Spell of Binding WOD Event 8 2 (green) 2 1
Spell of Burning AOD Event 7 1 (green) 2 1
Spell of Frost AOD Event 10 1 (green) 3 1
Spell of Thunder TOI Event 9 2 (green) 3 1
Spiked Pit JITD Trap (Space) 3 - 2 2
Time Slips Away AOD Event 7 1 (green) 3 1
Trapmaster AOD Power 16 1 (purple) 5 1
Trapmaster JITD Power 16 - 5 1
Unholy Swiftness AOD Power 16 2 (red) 5 1
Urgency AOD Power 19 2 (green) 5 1
Weakness AOD Event 3 1 (green) 2 2
Welcome Mat WOD Trap (Door) 6 1 (purple) 2 1
Wrath WOD Power 25 2 (red) 5 1
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