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Nerekhall

City, Road to Legend

I - Rules

(see RTL, p. 20, 25)

Although neither as famous nor as well-respected as Greyhaven, Nerekhall nonetheless represents a significant source of magical lore. However, where Greyhaven skirts the darker edges of magic, the wizards of Nerekhall plunge straight in, sometimes with unfortunate results.

Market: 3
Defense: 4
Alchemist: none
Temple: 4
Training Ground: Traits: Magic.
Skills: Earth Pact, Fire Pact, Necromancy, Vampiric Blood.
Special: Dark Market. When drawing the first Market item, draw until you find a Rune, or until you exhaust the deck, in which case shuffle the deck and draw normally.
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