Nerekhall
City, Road to Legend
I - Rules
(see RTL, p. 20, 25)
Although neither as famous nor as well-respected as Greyhaven, Nerekhall nonetheless represents a significant source of magical lore. However, where Greyhaven skirts the darker edges of magic, the wizards of Nerekhall plunge straight in, sometimes with unfortunate results.
| Market: | 3 |
| Defense: | 4 |
| Alchemist: | none |
| Temple: | 4 |
| Training Ground: | Traits: Magic. Skills: Earth Pact, Fire Pact, Necromancy, Vampiric Blood. |
| Special: | Dark Market. When drawing the first Market item, draw until you find a Rune, or until you exhaust the deck, in which case shuffle the deck and draw normally. |