I - Rules
(see RTL, p. 20, 25)
Although neither as famous nor as well-respected as Greyhaven, Nerekhall nonetheless represents a significant source of magical lore. However, where Greyhaven skirts the darker edges of magic, the wizards of Nerekhall plunge straight in, sometimes with unfortunate results.
|Training Ground:||Traits: Magic.
Skills: Earth Pact, Fire Pact, Necromancy, Vampiric Blood.
|Special:||Dark Market. When drawing the first Market item, draw until you find a Rune, or until you exhaust the deck, in which case shuffle the deck and draw normally.|