Movement
Main Game Concept, Journeys in the Dark
I - Rules
(see JITD, p. 9)
Movement works much the same for both heroes and monsters, with one key difference:
- A hero receives a number of movement points based on his speed and the action he takes on his turn. For example, a running hero with a speed of 4 receives 8 movement points.
- A monster always receives movement points equal to its speed, as shown on the monster reference cards.
The player moves his figure, one space at a time, until he has either used all of the figure's allowed movement points or is satisfied with its position. The player may choose not to use all of the figure's available movement points. A movement example is shown in the diagram at the bottom of the page.
The following rules apply to movement.
- Figures may move into any adjacent space (including diagonal spaces) for 1 movement point each, but must remain on the board at all times during their move.
- Figures may pass through spaces occupied by friendly figures during movement, but they cannot attack while in the same space as another figure and they must end their movement in an empty space. A hero treats all other heroes as friendly figures, while a monster treats all other monsters as friendly figures.
- Figures can safely move next to and/or around enemy figures unless the enemy figure has the Aura or Grapple ability.
- Figures cannot move into or through closed doors, blocking obstacles, or enemy figures during their movement.
- A figure may make attacks at any point during its movement. For example, a figure with a speed of 4 may move 2 spaces, attack, and then move another 2 spaces.
- Special movement rules apply to the large monster figures (i.e., any figure whose base occupies more than one space on the board).
- Players can also choose to spend their movement points on performing actions instead of moving (see Movement Actions).
Movement Actions
In addition to moving, figures can use some or all of their movement points to perform other tasks. The following table lists these tasks and the number of movement points required to execute them:
Movement Used |
Task |
|---|---|
0 |
Pick up a token in your space * |
0 |
Drop an item (it is lost forever, unless it is a relic) |
1 |
Move from a Glyph to town (or vice versa) * |
1 |
Walk up or down a Staircase * |
1 |
Give one weapon or potion to adjacent hero * |
1 |
Drink a Potion * |
2 |
Open or close normal door |
2 |
Open chest * |
2 |
Open or close rune-locked door ** |
2 |
Re-equip * |
3 |
Jump over Pit |
* Hero players only
** Hero only, and only when unlocked