Home | A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Movement

Main Game Concept, Journeys in the Dark

I - Rules

(see JITD, p. 9)

Movement works much the same for both heroes and monsters, with one key difference:

The player moves his figure, one space at a time, until he has either used all of the figure's allowed movement points or is satisfied with its position. The player may choose not to use all of the figure's available movement points. A movement example is shown in the diagram at the bottom of the page.

The following rules apply to movement.

Movement Actions

In addition to moving, figures can use some or all of their movement points to perform other tasks. The following table lists these tasks and the number of movement points required to execute them:

Movement Used
Task
0
Pick up a token in your space *
0
Drop an item (it is lost forever, unless it is a relic)
1
Move from a Glyph to town (or vice versa) *
1
Walk up or down a Staircase *
1
Give one weapon or potion to adjacent hero *
1
Drink a Potion *
2
Open or close normal door
2
Open chest *
2
Open or close rune-locked door **
2
Re-equip *
3
Jump over Pit

* Hero players only

** Hero only, and only when unlocked

Home | A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z