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Mimic

Overlord Card, Journeys in the Dark

I - Rules

Card Type : Trap (Chest)
Threat Cost : 8
Treachery Cost : -
Discard Value : 3
Effect : Pay this card when a hero opens a chest. The chest is alive, and its contents cannot be distributed until it is killed. Move the chest marker to an adjacent space. Threat it as a Beastman and activate it immediately. After its activation, the hero's turn resumes. If the chest is killed, the contents of the chest are immediately distributed.

II - Tactic

a) Overlord's Tactic

Can be funny when the heroes make their last sprint for that golden chest and you strip them of their precious loot. Otherwise, it is just a matter of delaying the treasure for one turn as the beastman can be killed quite easily.

b) Heroes' Tactic

Kill it! If any heroes haven't acted yet this turn, try to kill the mimic to get the treasure now.

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