Large Monsters
Monster, Journeys in the Dark
I - Rules
(see JITD, p. 15,17; FAQ, 2)
Some monsters occupy two, four, or even six spaces on the board. The following special rules apply to large monsters.
Large monsters occupy all of the spaces they fill. Line of sight can be traced to or from the center of any of those spaces. Large monsters are not affected by pits unless they move entirely into one. In addition, large monsters cannot climb up or down staircases.
Large monsters can only be targeted once by a single attack, even if a Blast or Sweep attack covers multiple spaces occupied by the figure. Likewise, large monsters only take one wound from slime per move, no matter how many spaces containing slime they enter.
Hell Hounds and Dragons are oddly shaped, occupying two and six spaces, respectively. They must move in one of the following two ways:
- The figure moves one half of its body into a non-diagonal adjacent space while the other half of its body moves into the space(s) that the first half just vacated
- The figure moves to a diagonally adjacent space by moving both halves of its body in the same diagonal direction (also called "sidestepping"). Both types of movement are illustrated in the diagram on page 17.
Other large monsters occupy four spaces. When moving, these figures move like regular figures, and must always occupy four existing spaces, as shown in the diagram on page 17.
Knockback and Large Monsters
Large monsters are heavier and therefore less affected by Knockback. For each space beyond the first that the monster occupies, it is moved one less space by Knockback. For example, an ogre occupies four spaces, so it would move three fewer spaces when affected by the Knockback ability. A dragon, on the other hand, occupies six spaces, so it would move five fewer spaces.