Main Game Concept, Journeys in the Dark
I - Rules
(see JITD, p. 13)
For complete lists of items, see the following pages:
Monsters cannot pick up or carry any items. Heroes may carry items, but the number they can carry and use at one time is limited. The limits on the number of items a hero can equip are listed below. Any items that are not equipped must either be placed in the hero's pack or dropped. If a hero drops an item, he must immediately discard the item card or token.
The Hero's Pack
A hero can carry up to three unequipped items (including potions) in his pack. Hero players indicate the items in their packs by turning the item cards or tokens face down. A hero cannot use an item in his pack until he equips it. In addition to items, a hero can carry any amount of money in his pack. There is no limit on the number of coins a hero may carry.
Limits on Equipped Items
Heroes may have the following items equipped at one time:
- Items whose total number of "hand" icons equal two or less
- 1 armor
- 3 potions
- 2 other
Hand Icons: Your hero has two hands that can hold items such as weapons and shields. The number of hands required to equip an item is indicated by the hand icons printed on the bottom of the item card. An item with one hand icon requires one hand to equip, an item with two hand icons requires both hands to equip, and an item with no hand icons does not require any hands to equip. The hero Laughin Buldar is an exception to this rule.
Armor: A hero can equip one armor item.
Potions: A hero can equip up to three potions.
Other: A hero can equip up to two miscellaneous items: those that do not have hand icons printed on their cards, are not armor items, and are not potions.