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Ispher

Ispher

Hero, Journeys in the Dark

I - Rules

Max. Wounds: 12 Ispher
Max. Fatigue: 4
Base Armor: 0
Speed: 5
Melee Trait: 1
Ranged Trait: 2
Magic Trait: 0
Fighting Skills: 1
Subterfuge Skills: 2
Wizardry Skills: 0
Conquest Value: 3
Hero Ability: At the start of his turn, Ispher recovers 1 wound. Ispher is immune to Poison.

Road to Legend

Although normally wounds remain when the party returns to the Terrinoth map after an encounter, dungeon, or the like, Ispher is instantly healed to full wounds whenever the party returns to the Terrinoth map.

Comments

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