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Ice Wyrms

Monster, Tomb of Ice

I - Rules

These creatures are huge, segmented, wingless drakes, with an evil disposition matched only by their ferocious tenacity. Their rock-hard scales are rendered even more stiff and impenetrable by the frozen environs where they make their homes. Elongated necks enable cobra-like strikes, and the giant, toothy maws of the largest Ice Wyrms make the possibility of being swallowed whole very real indeed.

Ice Wyrm Ice Wyrm - Tomb of Ice
Speed: 4
Wounds: 8 / 8 / 9 / 10
Armor: 3
Attack:
Ranged            
Abilities: Tread Ice, Ghost
 
Master Ice Wyrm
Speed: 4
Wounds: 9 / 9 / 10 / 11
Armor: 4
Attack:
Ranged               
Abilities: Tread Ice, Ghost, Swallow

Road to Legend

Below are the statistics of Ice Wyrms (Eldritch monsters) for the four levels of the Advanced Campaign.

Monster
Level
Speed
Wounds
Armor
Attack
Attack Dice
Abilities
Ice Wyrm
Copper
4
11
3
Ranged
       
Tread Ice, Ghost.
Ice Wyrm (master)
Copper
4
12
4
Ranged
          
Tread Ice, Ghost, Swallow.
Ice Wyrm
Silver
4
22
4
Ranged
          
Tread Ice, Ghost, +1 Damage.
Ice Wyrm (master)
Silver
4
23
5
Ranged
             
Tread Ice, Ghost, +2 Damage, Swallow.
Ice Wyrm
Gold
4
33
5
Ranged
             
Tread Ice, Ghost, +2 Damage.
Ice Wyrm (master)
Gold
4
34
6
Ranged
                
Tread Ice, Ghost, +3 Damage, Swallow.
Ice Wyrm
Diamond
4
44
6
Ranged
                
Tread Ice, Ghost, +3 Damage.
Ice Wyrm (master)
Diamond
4
45
7
Ranged
                   
Tread Ice, Ghost, +4 Damage, Swallow.

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