Gust of Winds
Overlord Card, Journeys in the Dark
I - Rules
There are 2 identical copies of the Gust of Winds card in Journeys in the Dark.
| Card Type : | Event |
| Threat Cost : | 6 |
| Treachery Cost : | - |
| Discard Value : | 2 |
| Effect : | Play at the start of your turn. Until the start of your next turn, the heroes' torches are blown out and they cannot trace line of sight farther than 5 spaces away. This card does not affect monsters' line of sight. |
II - Tactic
a) Overlord's Tactic
Useless! Unless the heroes have some strong ranged or magical weapon you better discard it for a few threat tokens. If you play with the treachery cards introduced in the Well of Darkness, exchange these cards (there are 2 copies) for something nastier.
b) Heroes' Tactic
Nothing much you can do.