Home | A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Gust of Winds

Overlord Card, Journeys in the Dark

I - Rules

There are 2 identical copies of the Gust of Winds card in Journeys in the Dark.

Card Type : Event
Threat Cost : 6
Treachery Cost : -
Discard Value : 2
Effect : Play at the start of your turn. Until the start of your next turn, the heroes' torches are blown out and they cannot trace line of sight farther than 5 spaces away. This card does not affect monsters' line of sight.

II - Tactic

a) Overlord's Tactic

Useless! Unless the heroes have some strong ranged or magical weapon you better discard it for a few threat tokens. If you play with the treachery cards introduced in the Well of Darkness, exchange these cards (there are 2 copies) for something nastier.

b) Heroes' Tactic

Nothing much you can do.

Home | A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z