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Explosive Rune

Overlord Card, Journeys in the Dark

I - Rules

Card Type : Trap (Chest)
Threat Cost : 12
Treachery Cost : -
Discard Value : 4
Effect : Play this card when a hero opens a chest. The hero that opened the chest, as well as every hero adjacent to the chest, suffers 6 wounds (ignoring armor). Each affected hero may roll 3 power dice and reduce the effect by 2 wounds for each surge he rolls.

II - Tactic

a) Overlord's Tactic

Lower the cost! Use this card for less threat tokens by having the Trapmaster power in play and/or some monsters with the Trickster special ability.

b) Heroes' Tactic

Nothing much you can do.

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