Explosive Rune
Overlord Card, Journeys in the Dark
I - Rules
Card Type : | Trap (Chest) |
Threat Cost : | 12 |
Treachery Cost : | - |
Discard Value : | 4 |
Effect : | Play this card when a hero opens a chest. The hero that opened the chest, as well as every hero adjacent to the chest, suffers 6 wounds (ignoring armor). Each affected hero may roll 3 power dice and reduce the effect by 2 wounds for each surge he rolls. |
II - Tactic
a) Overlord's Tactic
Lower the cost! Use this card for less threat tokens by having the Trapmaster power in play and/or some monsters with the Trickster special ability.
b) Heroes' Tactic
Nothing much you can do.