Dice
Main game concept, Journeys in the Dark
I - Rules
(see JITD, p. 5)
Red Melee Combat Die (JITD)
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Chance to roll a Miss: | 17% |
| Average damage on a hit: | 2.6 | |
| Average range on a hit: | 1.2 | |
| Average nb. of surge on a hit: | 0.4 |
Blue Ranged Combat Die (JITD)
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Chance to roll a Miss: | 17% |
| Average damage on a hit: | 1.2 | |
| Average range on a hit: | 2.6 | |
| Average nb. of surge on a hit: | 0.6 |
White Magic Combat Die (JITD)
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Chance to roll a Miss: | 17% |
| Average damage on a hit: | 2 | |
| Average range on a hit: | 2 | |
| Average nb. of surge on a hit: | 0.8 |
Green Extra Damage Combat Die (JITD)
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Chance to roll a Miss: | 0% |
| Average damage on a hit: | 2.2 | |
| Average range on a hit: | 0.3 | |
| Average nb. of surge on a hit: | 0.3 |
Yellow Extra Range Combat Die (JITD)
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Chance to roll a Miss: | 0% |
| Average damage on a hit: | 0.3 | |
| Average range on a hit: | 2.2 | |
| Average nb. of surge on a hit: | 0.3 |
Black Power Die (JITD)
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Chance to roll a Blank: | 17% |
| Average damage on a hit: | 0.3 | |
| Average range on a hit: | 0.3 | |
| Average nb. of surge on a hit: | 0.3 |
Silver Power Die (RTL)
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Chance to roll a Blank: | 17% |
| Average damage on a hit: | 0.5 | |
| Average range on a hit: | 0.5 | |
| Average nb. of surge on a hit: | 0.7 |
Gold Power Die (RTL)
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Chance to roll a Blank: | 17% |
| Average damage on a hit: | 0.8 | |
| Average range on a hit: | 0.8 | |
| Average nb. of surge on a hit: | 1 |
Transparent Stealth Die (TOI)
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Chance to roll a Miss: | 33% |








