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Démon

Demons

Monster, Journeys in the Dark

I - Rules

Demons are among the most terrible and powerful creatures. Demons wield titanic magics and are wreathed in a searing sheet of flames. The mightiest demons overcome their enemies with terror and dread.

Demon Demon - Journeys in the Dark
Speed: 3
Wounds: 9 / 9 / 10 / 11
Armor: 4
Attack:
Magic            
Abilities: Aura, Sorcery 2, Fear 1
 
Master Demon
Speed: 3
Wounds: 10 / 10 / 11 / 12
Armor: 5
Attack:
Magic               
Abilities: Aura, Sorcery 3, Fear 2

Road to Legend

Below are the statistics of Demons (Eldritch monsters) for the four levels of the Advanced Campaign.

Monster
Level
Speed
Wounds
Armor
Attack
Attack Dice
Abilities
Demon
Copper
3
11
4
Magic
       
Aura 1, Sorcery 1, Fear 1, Soar.
Demon (master)
Copper
3
12
5
Magic
          
Aura 2, Sorcery 2, Fear 2, Soar.
Demon
Silver
3
22
5
Magic
       
Aura 2, Sorcery 2, Fear 2, Soar.
Demon (master)
Silver
3
23
6
Magic
          
Aura 3, Sorcery 3, Fear 3, Soar.
Demon
Gold
3
33
6
Magic
          
Aura 3, Sorcery 3, Fear 3, Soar.
Demon (master)
Gold
3
34
7
Magic
             
Aura 4, Sorcery 4, Fear 4, Soar.
Demon
Diamond
3
44
7
Magic
             
Aura 4, Sorcery 4, Fear 4, Soar.
Demon (master)
Diamond
3
45
8
Magic
                
Aura 5, Sorcery 5, Fear 5, Soar.

II - Tactics

Demons are not often encountered. In vanilla Descent, a lone Demon is not so dangerous and can be dealt with in a few turns, but if some other minions join the party, a few heroes might wake up with a new body at the temple. In the Road to Legend, the Demon's Aura ability gains ranks at every level of the Advanced campaign and it becomes quite hard to fight it with melee attacks. Remember that the FAQ states that a hero that stays in a monster's aura suffers wounds even if he doesn't move, so sticking next to the Demon and doing battle might not be the solution. Best way is to use some ranged weapons with Pierce or attacks with Reach.

Comments

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