Trap, Well of Darkness
I - Rules
(see WOD, p. 4)
Dart field markers do not block line of sight, but each time a hero or monster moves so that any part of the figure is occupying a dart field space, it risks being hit by a dart.
The hero or monster must then roll 1 power die. On a surge, nothing happens. On any other result, the figure immediately suffers 1 wound that cannot be reduced by armor and gains 1 daze token.
Dart fields cannot be jumped over.