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Dar Hilzernod

Lieutenant, Road to Legend

I - Rules

Dragons fight for territory and treasure, but the creature known as Dar Hilzernod fought against the Great Wyrm and lost. Now, its spectral corpse flies abroad, spreading death and decay wherever it goes.

Cost: 20.

Avatar: Great Wyrm only.

Power: Special (see below).

Dar Hilzernod may only be played at the Gold level of the campaign.

If Dar Hilzernod can roll to resolve a siege, he automatically succeeds.

When Dar Hilzernod is reinforcing, roll a black power die at the start of the overlord's turn. On a surge, every hero on the board suffers 1 wound (ignoring armor). This wound may not be prevented.

Minions: no minions.

Dar Hilzernod has Flying and Breath.

: each hero affected by this attack loses his choice of 1 fatigue (if able) or 2 wounds (ignoring armor). This ability may be used any number of times.

Dar Hilzernod - Descent: Road to Lengend
Lieutenant
Level
Speed
Wounds
Armor
Attack
Attack Dice
Dar Hilzernod
Copper
-
-
-
-
-
Dar Hilzernod
Silver
-
-
-
-
-
Dar Hilzernod
Gold
6
150
10
Ranged
          

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