Charge
Overlord Card, Journeys in the Dark
I - Rules
There are 2 identical copies of the Charge card in Journeys in the Dark.
| Card Type : | Event |
| Threat Cost : | 4 |
| Treachery Cost : | - |
| Discard Value : | 1 |
| Effect : | Play when you activate a monster. Double the monster's speed for this activation. |
II - Tactic
a) Overlord's Tactic
- Teach them a lesson! "Oh, no worries. This Giant is so slow. I'll be out of reach if I move here." Charge might be a bit expensive to play, but the few extra squares are worth every single threat token if you can deal a nice sweeping attack on the whole party or another nasty attack.
b) Heroes' Tactic
- Never assume you are safe! If you are about to die, always plan that the monsters can move twice their speed.