I - Rules
There are 2 identical copies of the Charge card in Journeys in the Dark.
|Card Type :||Event|
|Threat Cost :||4|
|Treachery Cost :||-|
|Discard Value :||1|
|Effect :||Play when you activate a monster. Double the monster's speed for this activation.|
II - Tactic
a) Overlord's Tactic
- Teach them a lesson! "Oh, no worries. This Giant is so slow. I'll be out of reach if I move here." Charge might be a bit expensive to play, but the few extra squares are worth every single threat token if you can deal a nice sweeping attack on the whole party or another nasty attack.
b) Heroes' Tactic
- Never assume you are safe! If you are about to die, always plan that the monsters can move twice their speed.