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Grand Singe de Sang

Blood Ape

Monster, Altar Of Despair

I - Rules

Found in the densest jungles in the most forgotten corners of the world, blood apes can be differentiated from their gentler cousins by their savage disposition, extraordinary leaping ability, and their taste for human flesh. The most fearsome blood apes are called "Crimsonbacks", due to the red stripe of fur that grows down their backs. Crimsonbacks fly into a savage fury when wounded, so it is best to defeat them quickly when confronted by them.

Blood Ape Blood Ape - Altar of Despair
Speed: 4
Wounds: 7 / 7 / 8 / 9
Armor: 3
Attack:
Melee         
Abilities: Leap
 
Master Blood Ape
Speed: 4
Wounds: 8 / 8 / 9 / 10
Armor: 5
Attack:
Melee            
Abilities: Leap, Berserk

Road to Legend

Below are the statistics of Blood Apes (Beast monsters) for the four levels of the Advanced Campaign.

Monster
Level
Speed
Wounds
Armor
Attack
Attack Dice
Abilities
Blood Ape
Copper
4
9
3
Melee
    
Leap.
Blood Ape (master)
Copper
4
10
5
Melee
       
Leap, Berserk 3.
Blood Ape
Silver
5
18
4
Melee
       
Leap.
Blood Ape (master)
Silver
5
19
6
Melee
          
Leap, Berserk 4.
Blood Ape
Gold
6
27
5
Melee
       
Leap.
Blood Ape (master)
Gold
6
28
7
Melee
          
Leap, Berserk 5.
Blood Ape
Diamond
7
36
6
Melee
          
Leap.
Blood Ape (master)
Diamond
7
37
8
Melee
             
Leap, Berserk 6.

II - Tactics

Heroes should beware Blood Apes as they have a good armor rating and lot of wounds. In small dungeons or corridors, their Leap ability can be dangerous even if the rules for leaping are not always 100% clear. In the Road to Legend, they get faster and meaner at every level. Once you attack a Master Blood Ape, make sure you kill it the same round unless you want to discover what a Berserk ape can do.

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