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Beastmen War Party

Overlord Card, Journeys in the Dark

I - Rules

There are 2 identical copies of the Beastmen War Party card in Journeys in the Dark.

Card Type : Spawn
Threat Cost : 4
Treachery Cost : -
Discard Value : 2
Effect : Play this card before activating any of your monsters for the turn. You may spawn 2 Beastmen and 1 Master Beastman, following all of the normal rules for spawning monsters.

II - Tactic

a) Overlord's Tactic

This Overlord spawn card is really good for its cost. The Master Beastman, with its Command ability, will give extra damage and range to other monsters near him. He should be kept behind the first line of monsters. Normal Beastmen can also deal a good amount of damage but they must be spawned near the heroes, probably around a corner.

b) Heroes' Tactic

Try to eliminate the Master Beastman as soon as possible and try to keep a distance of 5 squares between the Beastmen and your heroes since they have speed 4.

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