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Alarm

Overlord Card, Well of Darkness

I - Rules

There are 2 copies of the Alarm card, one in the Well of Darkness and one in the Altar of Despair.

Card Type : Trap (Chest)
Threat Cost : 13
Treachery Cost : 2 (purple)
Discard Value : 4
Effect : Play this card when a hero opens a chest. The hero must roll a power die. If he rolls a blank, nothing happens. If he does not roll a blank, you may immediately open one door (that is not rune-locked) leading into an unrevealed area. That area is now immediately revealed, the hero's turn ends, and it is now your turn.
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