Alarm
Overlord Card, Well of Darkness
I - Rules
There are 2 copies of the Alarm card, one in the Well of Darkness and one in the Altar of Despair.
| Card Type : | Trap (Chest) |
| Threat Cost : | 13 |
| Treachery Cost : | 2 (purple) |
| Discard Value : | 4 |
| Effect : | Play this card when a hero opens a chest. The hero must roll a power die. If he rolls a blank, nothing happens. If he does not roll a blank, you may immediately open one door (that is not rune-locked) leading into an unrevealed area. That area is now immediately revealed, the hero's turn ends, and it is now your turn. |